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a/._icon.svg.import b/._icon.svg.import deleted file mode 100644 index bea3828..0000000 Binary files a/._icon.svg.import and /dev/null differ diff --git a/._project.godot b/._project.godot deleted file mode 100644 index 139d7d5..0000000 Binary files a/._project.godot and /dev/null differ diff --git a/._scenes b/._scenes deleted file mode 100644 index e23e2f4..0000000 Binary files a/._scenes and /dev/null differ diff --git a/aCa60C6.tmp b/aCa60C6.tmp deleted file mode 100644 index f51ea3e..0000000 --- a/aCa60C6.tmp +++ /dev/null @@ -1,726 +0,0 @@ -[gd_scene load_steps=14 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="Texture2D" uid="uid://bmm3thai3aes" path="res://assets/sky_3840x1280.jpg" id="5_hxqhe"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] -[ext_resource type="Script" path="res://game_manager.gd" id="6_uvcst"] -[ext_resource type="Texture2D" uid="uid://bw58ui7mfbirf" path="res://assets/tree_4.png" id="7_yblf7"] -[ext_resource type="Texture2D" uid="uid://cdij7vvlug4ni" path="res://assets/tree_3.png" id="8_src3m"] -[ext_resource type="Texture2D" uid="uid://d1tncmm2aitdb" path="res://assets/tree_2.png" id="9_lod3a"] -[ext_resource type="Texture2D" uid="uid://cw60r15x2884t" path="res://assets/tree_1.png" id="10_0a2ke"] -[ext_resource type="PackedScene" uid="uid://ca2o5ikl3qs0i" path="res://scenes/end_box.tscn" id="11_02xbw"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/left_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/right_side = 1 -7:1/0/terrains_peering_bit/left_side = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/left_side = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 2 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -17:1/0/terrains_peering_bit/right_side = 2 -17:1/0/terrains_peering_bit/bottom_side = 2 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 2 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -18:1/0/terrains_peering_bit/right_side = 2 -18:1/0/terrains_peering_bit/left_side = 2 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 2 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -19:1/0/terrains_peering_bit/right_side = 2 -19:1/0/terrains_peering_bit/left_side = 2 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 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true -script = ExtResource("6_uvcst") - -[node name="Stars" type="Node" parent="."] - -[node name="CharacterBody2D" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(355, 443) - -[node name="CharacterBody2D2" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(475, 352) - -[node name="CharacterBody2D3" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(609, 251) - -[node name="CharacterBody2D4" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(737, 251) - -[node name="CharacterBody2D5" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(865, 251) - -[node name="CharacterBody2D6" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(795, 443) - -[node name="CharacterBody2D7" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1100, 539) - -[node name="CharacterBody2D8" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1183, 542) - -[node name="Trees" 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parent="." instance=ExtResource("11_02xbw")] diff --git a/aCa923F.tmp b/aCa923F.tmp deleted file mode 100644 index d609413..0000000 --- a/aCa923F.tmp +++ /dev/null @@ -1,733 +0,0 @@ -[gd_scene load_steps=14 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="Texture2D" uid="uid://bmm3thai3aes" path="res://assets/sky_3840x1280.jpg" id="5_hxqhe"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] -[ext_resource type="Script" path="res://game_manager.gd" id="6_uvcst"] -[ext_resource type="Texture2D" uid="uid://bw58ui7mfbirf" path="res://assets/tree_4.png" id="7_yblf7"] -[ext_resource type="Texture2D" uid="uid://cdij7vvlug4ni" path="res://assets/tree_3.png" id="8_src3m"] -[ext_resource type="Texture2D" uid="uid://d1tncmm2aitdb" path="res://assets/tree_2.png" id="9_lod3a"] -[ext_resource type="Texture2D" uid="uid://cw60r15x2884t" path="res://assets/tree_1.png" id="10_0a2ke"] -[ext_resource type="PackedScene" uid="uid://dt4a45eiw3akt" path="res://scenes/end_box.tscn" id="11_02xbw"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/left_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/right_side = 1 -7:1/0/terrains_peering_bit/left_side = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/left_side = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 2 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -17:1/0/terrains_peering_bit/right_side = 2 -17:1/0/terrains_peering_bit/bottom_side = 2 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 2 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -18:1/0/terrains_peering_bit/right_side = 2 -18:1/0/terrains_peering_bit/left_side = 2 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 2 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -19:1/0/terrains_peering_bit/right_side = 2 -19:1/0/terrains_peering_bit/left_side = 2 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 -20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_2lpfx"] -physics_layer_0/collision_layer = 1 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Grass" -terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) -terrain_set_0/terrain_1/name = "Dirt A" -terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) -terrain_set_0/terrain_2/name = "Wood Bar" -terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) -sources/0 = SubResource("TileSetAtlasSource_gbmbu") - -[node name="aCatGame" type="Node"] - -[node name="TileMap" type="TileMap" parent="."] -z_index = 10 -texture_filter = 1 -position = Vector2(1, 0) -scale = Vector2(3, 3) -tile_set = SubResource("TileSet_2lpfx") -format = 2 -layer_0/tile_data = PackedInt32Array(786432, 393216, 0, 851968, 458752, 1, 786433, 458752, 0, 851969, 458752, 1, 786434, 458752, 0, 851970, 458752, 1, 786435, 458752, 0, 851971, 458752, 1, 786436, 458752, 0, 851972, 458752, 1, 786437, 524288, 0, 851973, 458752, 1, 851974, 458752, 1, 851975, 458752, 1, 851976, 458752, 1, 655366, 393216, 0, 720902, 393216, 1, 655367, 458752, 0, 720903, 458752, 1, 655368, 524288, 0, 720904, 524288, 1, 786441, 393216, 0, 851977, 458752, 1, 786442, 458752, 0, 851978, 458752, 1, 786443, 458752, 0, 851979, 458752, 1, 786444, 458752, 0, 851980, 458752, 1, 786445, 458752, 0, 851981, 458752, 1, 786446, 458752, 0, 851982, 458752, 1, 786447, 458752, 0, 851983, 458752, 1, 786448, 458752, 0, 851984, 458752, 1, 786449, 458752, 0, 851985, 458752, 1, 786450, 458752, 0, 851986, 458752, 1, 786451, 458752, 0, 851987, 458752, 1, 786452, 458752, 0, 851988, 458752, 1, 786453, 458752, 0, 851989, 458752, 1, 786454, 458752, 0, 851990, 458752, 1, 786455, 458752, 0, 851991, 458752, 1, 786438, 393216, 1, 786439, 458752, 1, 786440, 524288, 1, 458750, 393216, 0, 524286, 393216, 1, 458751, 458752, 0, 524287, 458752, 1, 393216, 524288, 0, 458752, 524288, 1, 589822, 393216, 1, 589823, 458752, 1, 524288, 524288, 1, 655358, 393216, 1, 655359, 458752, 1, 589824, 524288, 1, 720894, 393216, 1, 720895, 458752, 1, 655360, 524288, 1, 786430, 393216, 1, 786431, 458752, 1, 720896, 524288, 1, 851965, 393216, 1, 851966, 458752, 1, 851967, 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-transform = Transform2D(0.565, 0, 0, 0.565, 0, 0) - -[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] -texture_filter = 1 -position = Vector2(-200, 0) -motion_mirroring = Vector2(3840, 0) - -[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] -texture_filter = 1 -texture_repeat = 2 -texture = ExtResource("5_hxqhe") -centered = false -region_enabled = true -region_rect = Rect2(0, 0, 3840, 1280) - -[node name="TextureRect" type="TextureRect" parent="."] -visible = false -z_index = -100 -offset_right = 3840.0 -offset_bottom = 1280.0 -scale = Vector2(0.565, 0.565) -texture = ExtResource("5_hxqhe") -flip_h = true - -[node name="GameMgr" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("6_uvcst") - -[node name="Stars" type="Node" parent="."] - -[node name="CharacterBody2D" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(355, 443) - -[node name="CharacterBody2D2" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(475, 352) - -[node name="CharacterBody2D3" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(609, 251) - -[node name="CharacterBody2D4" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(737, 251) - -[node name="CharacterBody2D5" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(865, 251) - -[node name="CharacterBody2D6" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(795, 443) - -[node name="CharacterBody2D7" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1100, 539) - -[node name="CharacterBody2D8" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1183, 542) - -[node name="Trees" type="Node" parent="."] - -[node name="Tree4" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(3805, 257) -scale = Vector2(0.112282, 0.112282) -texture = ExtResource("7_yblf7") - -[node name="Tree3" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(2792, 323) -scale = Vector2(0.0734707, 0.0734707) -texture = ExtResource("8_src3m") - -[node name="Tree2" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(214, 412) -scale = Vector2(0.0955233, 0.0955233) -texture = ExtResource("9_lod3a") - -[node name="Tree6" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(2215.81, 430.576) -scale = Vector2(0.08223, 0.0822299) -texture = ExtResource("9_lod3a") - -[node name="Tree1" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(1444, 357) -scale = Vector2(0.109728, 0.109728) -texture = ExtResource("10_0a2ke") - -[node name="Tree5" type="Sprite2D" parent="Trees"] -z_index = 5 -position = Vector2(1625, 431) -scale = Vector2(0.0728142, 0.0728142) -texture = ExtResource("10_0a2ke") - -[node name="box" parent="." instance=ExtResource("11_02xbw")] -position = Vector2(3637, 383) diff --git a/aCa94B6.tmp b/aCa94B6.tmp deleted file mode 100644 index f51ea3e..0000000 --- a/aCa94B6.tmp +++ /dev/null @@ -1,726 +0,0 @@ -[gd_scene load_steps=14 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="Texture2D" uid="uid://bmm3thai3aes" path="res://assets/sky_3840x1280.jpg" id="5_hxqhe"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] -[ext_resource type="Script" path="res://game_manager.gd" id="6_uvcst"] -[ext_resource type="Texture2D" uid="uid://bw58ui7mfbirf" path="res://assets/tree_4.png" id="7_yblf7"] -[ext_resource type="Texture2D" uid="uid://cdij7vvlug4ni" path="res://assets/tree_3.png" id="8_src3m"] -[ext_resource type="Texture2D" uid="uid://d1tncmm2aitdb" path="res://assets/tree_2.png" id="9_lod3a"] -[ext_resource type="Texture2D" uid="uid://cw60r15x2884t" path="res://assets/tree_1.png" id="10_0a2ke"] -[ext_resource type="PackedScene" uid="uid://ca2o5ikl3qs0i" path="res://scenes/end_box.tscn" id="11_02xbw"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/left_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/right_side = 1 -7:1/0/terrains_peering_bit/left_side = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/left_side = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 2 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -17:1/0/terrains_peering_bit/right_side = 2 -17:1/0/terrains_peering_bit/bottom_side = 2 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 2 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -18:1/0/terrains_peering_bit/right_side = 2 -18:1/0/terrains_peering_bit/left_side = 2 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 2 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -19:1/0/terrains_peering_bit/right_side = 2 -19:1/0/terrains_peering_bit/left_side = 2 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 -20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_2lpfx"] -physics_layer_0/collision_layer = 1 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Grass" -terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) -terrain_set_0/terrain_1/name = "Dirt A" -terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) -terrain_set_0/terrain_2/name = "Wood Bar" -terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) -sources/0 = SubResource("TileSetAtlasSource_gbmbu") - -[node name="aCatGame" type="Node"] - -[node name="TileMap" type="TileMap" parent="."] -z_index = 10 -texture_filter = 1 -position = Vector2(1, 0) -scale = Vector2(3, 3) -tile_set = SubResource("TileSet_2lpfx") -format = 2 -layer_0/tile_data = PackedInt32Array(786432, 393216, 0, 851968, 458752, 1, 786433, 458752, 0, 851969, 458752, 1, 786434, 458752, 0, 851970, 458752, 1, 786435, 458752, 0, 851971, 458752, 1, 786436, 458752, 0, 851972, 458752, 1, 786437, 524288, 0, 851973, 458752, 1, 851974, 458752, 1, 851975, 458752, 1, 851976, 458752, 1, 655366, 393216, 0, 720902, 393216, 1, 655367, 458752, 0, 720903, 458752, 1, 655368, 524288, 0, 720904, 524288, 1, 786441, 393216, 0, 851977, 458752, 1, 786442, 458752, 0, 851978, 458752, 1, 786443, 458752, 0, 851979, 458752, 1, 786444, 458752, 0, 851980, 458752, 1, 786445, 458752, 0, 851981, 458752, 1, 786446, 458752, 0, 851982, 458752, 1, 786447, 458752, 0, 851983, 458752, 1, 786448, 458752, 0, 851984, 458752, 1, 786449, 458752, 0, 851985, 458752, 1, 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ExtResource("4_ax1wb") - -[node name="RemoteTransform2D" type="RemoteTransform2D" parent="kitty_boo"] -remote_path = NodePath("../../Camera2D") - -[node name="Camera2D" type="Camera2D" parent="."] -position = Vector2(11, 496) -offset = Vector2(-50, 0) -anchor_mode = 0 -process_callback = 0 -limit_left = 0 -limit_top = 1 -limit_right = 1000000000 -limit_bottom = 720 -limit_smoothed = true -position_smoothing_speed = 12.0 -drag_horizontal_enabled = true -drag_vertical_enabled = true -drag_horizontal_offset = -1.0 -drag_bottom_margin = 0.0 -editor_draw_limits = true - -[node name="ParallaxBackground" type="ParallaxBackground" parent="."] -scale = Vector2(0.565, 0.565) -transform = Transform2D(0.565, 0, 0, 0.565, 0, 0) - -[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] -texture_filter = 1 -position = Vector2(-200, 0) -motion_mirroring = Vector2(3840, 0) - -[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground/ParallaxLayer"] -texture_filter = 1 -texture_repeat = 2 -texture = ExtResource("5_hxqhe") -centered = false -region_enabled = true -region_rect = Rect2(0, 0, 3840, 1280) - -[node name="TextureRect" type="TextureRect" parent="."] -visible = false -z_index = -100 -offset_right = 3840.0 -offset_bottom = 1280.0 -scale = Vector2(0.565, 0.565) -texture = ExtResource("5_hxqhe") -flip_h = true - -[node name="GameManager" type="Node" parent="."] -unique_name_in_owner = true -script = ExtResource("6_uvcst") - -[node name="Stars" type="Node" parent="."] - -[node name="CharacterBody2D" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(355, 443) - -[node name="CharacterBody2D2" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(475, 352) - -[node name="CharacterBody2D3" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(609, 251) - -[node name="CharacterBody2D4" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(737, 251) - -[node name="CharacterBody2D5" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(865, 251) - -[node name="CharacterBody2D6" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(795, 443) - -[node name="CharacterBody2D7" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1100, 539) - -[node name="CharacterBody2D8" parent="Stars" instance=ExtResource("5_q6fe0")] -position = Vector2(1183, 542) - -[node name="Trees" type="Node" parent="."] - -[node name="Tree4" type="Sprite2D" parent="Trees"] -position = Vector2(3804, 257) -scale = Vector2(0.112282, 0.112282) -texture = ExtResource("7_yblf7") - -[node name="Tree3" type="Sprite2D" parent="Trees"] -position = Vector2(2791, 323) -scale = Vector2(0.0734707, 0.0734707) -texture = ExtResource("8_src3m") - -[node name="Tree2" type="Sprite2D" parent="Trees"] -position = Vector2(213, 412) -scale = Vector2(0.0955233, 0.0955233) -texture = ExtResource("9_lod3a") - -[node name="Tree6" type="Sprite2D" parent="Trees"] -position = Vector2(2214.81, 430.576) -scale = Vector2(0.08223, 0.0822299) -texture = ExtResource("9_lod3a") - -[node name="Tree1" type="Sprite2D" parent="Trees"] -position = Vector2(1443, 357) -scale = Vector2(0.109728, 0.109728) -texture = ExtResource("10_0a2ke") - -[node name="Tree5" type="Sprite2D" parent="Trees"] -position = Vector2(1624, 431) -scale = Vector2(0.0728142, 0.0728142) -texture = ExtResource("10_0a2ke") - -[node name="Area2D" parent="." instance=ExtResource("11_02xbw")] diff --git a/aCa99BF.tmp b/aCa99BF.tmp deleted file mode 100644 index a2da65b..0000000 --- a/aCa99BF.tmp +++ /dev/null @@ -1,733 +0,0 @@ -[gd_scene load_steps=14 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="Texture2D" uid="uid://bmm3thai3aes" path="res://assets/sky_3840x1280.jpg" id="5_hxqhe"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] -[ext_resource type="Script" path="res://game_manager.gd" id="6_uvcst"] -[ext_resource type="Texture2D" uid="uid://bw58ui7mfbirf" path="res://assets/tree_4.png" id="7_yblf7"] -[ext_resource type="Texture2D" uid="uid://cdij7vvlug4ni" path="res://assets/tree_3.png" id="8_src3m"] -[ext_resource type="Texture2D" uid="uid://d1tncmm2aitdb" path="res://assets/tree_2.png" id="9_lod3a"] -[ext_resource type="Texture2D" uid="uid://cw60r15x2884t" path="res://assets/tree_1.png" id="10_0a2ke"] -[ext_resource type="PackedScene" uid="uid://dt4a45eiw3akt" path="res://scenes/end_box.tscn" id="11_02xbw"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/left_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/right_side = 1 -7:1/0/terrains_peering_bit/left_side = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/left_side = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 2 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -17:1/0/terrains_peering_bit/right_side = 2 -17:1/0/terrains_peering_bit/bottom_side = 2 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 2 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -18:1/0/terrains_peering_bit/right_side = 2 -18:1/0/terrains_peering_bit/left_side = 2 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 2 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -19:1/0/terrains_peering_bit/right_side = 2 -19:1/0/terrains_peering_bit/left_side = 2 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 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Vector2(0.0728142, 0.0728142) -texture = ExtResource("10_0a2ke") - -[node name="box" parent="." instance=ExtResource("11_02xbw")] -position = Vector2(3637, 383) diff --git a/aCaE1C4.tmp b/aCaE1C4.tmp deleted file mode 100644 index 7270c94..0000000 --- a/aCaE1C4.tmp +++ /dev/null @@ -1,639 +0,0 @@ -[gd_scene load_steps=8 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://c1cr51ocrfj4k" path="res://assets/4161612.jpg" id="1_pavjt"] -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/terrain_set = 0 -6:0/0/terrain = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/terrains_peering_bit/right_side = 0 -7:0/0 = 0 -7:0/0/terrain_set = 0 -7:0/0/terrain = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/terrains_peering_bit/right_side = 0 -7:0/0/terrains_peering_bit/left_side = 0 -8:0/0 = 0 -8:0/0/terrain_set = 0 -8:0/0/terrain = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/terrains_peering_bit/left_side = 0 -9:0/0 = 0 -9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/terrain_set = 0 -6:1/0/terrain = 1 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/terrains_peering_bit/right_side = 1 -7:1/0 = 0 -7:1/0/terrain_set = 0 -7:1/0/terrain = 1 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/terrains_peering_bit/right_side = 1 -7:1/0/terrains_peering_bit/left_side = 1 -8:1/0 = 0 -8:1/0/terrain_set = 0 -8:1/0/terrain = 1 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/terrains_peering_bit/left_side = 1 -9:1/0 = 0 -9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/terrain_set = 0 -17:1/0/terrain = 2 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -17:1/0/terrains_peering_bit/right_side = 2 -17:1/0/terrains_peering_bit/bottom_side = 2 -18:1/0 = 0 -18:1/0/terrain_set = 0 -18:1/0/terrain = 2 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -18:1/0/terrains_peering_bit/right_side = 2 -18:1/0/terrains_peering_bit/left_side = 2 -19:1/0 = 0 -19:1/0/terrain_set = 0 -19:1/0/terrain = 2 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5) -19:1/0/terrains_peering_bit/right_side = 2 -19:1/0/terrains_peering_bit/left_side = 2 -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 -20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_2lpfx"] -physics_layer_0/collision_layer = 1 -terrain_set_0/mode = 0 -terrain_set_0/terrain_0/name = "Grass" -terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) -terrain_set_0/terrain_1/name = "Dirt A" -terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) -terrain_set_0/terrain_2/name = "Wood Bar" -terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) -sources/0 = SubResource("TileSetAtlasSource_gbmbu") - -[node name="aCatGame" type="Node"] - -[node name="TextureRect" type="TextureRect" parent="."] -texture_filter = 1 -layout_direction = 2 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -12.0 -offset_right = 304.0 -offset_bottom = 24.0 -grow_horizontal = 2 -grow_vertical = 2 -texture = ExtResource("1_pavjt") -expand_mode = 1 - -[node name="TileMap" type="TileMap" parent="."] -texture_filter = 1 -position = Vector2(1, 0) -scale = Vector2(3, 3) -tile_set = SubResource("TileSet_2lpfx") -format = 2 -layer_0/tile_data = PackedInt32Array(786432, 393216, 0, 851968, 458752, 1, 786433, 458752, 0, 851969, 458752, 1, 786434, 458752, 0, 851970, 458752, 1, 786435, 458752, 0, 851971, 458752, 1, 786436, 458752, 0, 851972, 458752, 1, 786437, 524288, 0, 851973, 458752, 1, 851974, 458752, 1, 851975, 458752, 1, 851976, 458752, 1, 655366, 393216, 0, 720902, 393216, 1, 655367, 458752, 0, 720903, 458752, 1, 655368, 524288, 0, 720904, 524288, 1, 786441, 393216, 0, 851977, 458752, 1, 786442, 458752, 0, 851978, 458752, 1, 786443, 458752, 0, 851979, 458752, 1, 786444, 458752, 0, 851980, 458752, 1, 786445, 458752, 0, 851981, 458752, 1, 786446, 458752, 0, 851982, 458752, 1, 786447, 458752, 0, 851983, 458752, 1, 786448, 458752, 0, 851984, 458752, 1, 786449, 458752, 0, 851985, 458752, 1, 786450, 458752, 0, 851986, 458752, 1, 786451, 458752, 0, 851987, 458752, 1, 786452, 458752, 0, 851988, 458752, 1, 786453, 458752, 0, 851989, 458752, 1, 786454, 458752, 0, 851990, 458752, 1, 786455, 524288, 0, 851991, 524288, 1, 786438, 393216, 1, 786439, 458752, 1, 786440, 524288, 1, 458750, 393216, 0, 524286, 393216, 1, 458751, 458752, 0, 524287, 458752, 1, 393216, 524288, 0, 458752, 524288, 1, 589822, 393216, 1, 589823, 458752, 1, 524288, 524288, 1, 655358, 393216, 1, 655359, 458752, 1, 589824, 524288, 1, 720894, 393216, 1, 720895, 458752, 1, 655360, 524288, 1, 786430, 393216, 1, 786431, 458752, 1, 720896, 524288, 1, 851965, 393216, 1, 851966, 458752, 1, 851967, 524288, 1, 917501, 393216, 1, 917502, 458752, 1, 917503, 458752, 1, 655375, 1114112, 1, 655376, 1179648, 1, 393227, 1114112, 1, 393228, 1179648, 1, 393229, 1179648, 1, 393230, 1179648, 1, 393231, 1179648, 1, 393232, 1179648, 1, 393233, 1179648, 1, 393234, 1179648, 1, 393235, 1245184, 1, 524308, 1114112, 1, 524309, 1245184, 1, 524298, 1245184, 1, 524297, 1114112, 1, 655377, 1245184, 1) - -[node name="kitty_boo" parent="." instance=ExtResource("3_aag0e")] -position = Vector2(11, 496) -script = ExtResource("4_ax1wb") - -[node name="RemoteTransform2D" type="RemoteTransform2D" parent="kitty_boo"] -remote_path = NodePath("../../Camera2D") - -[node name="cat_star" parent="." instance=ExtResource("5_q6fe0")] - -[node name="Camera2D" type="Camera2D" parent="."] -position = Vector2(11, 496) -offset = Vector2(-50, -100) -anchor_mode = 0 -process_callback = 0 -limit_left = 0 -limit_bottom = 760 -position_smoothing_enabled = true -drag_horizontal_enabled = true -drag_vertical_enabled = true -drag_horizontal_offset = -1.0 diff --git a/aCaEC48.tmp b/aCaEC48.tmp deleted file mode 100644 index 4eabf52..0000000 --- a/aCaEC48.tmp +++ /dev/null @@ -1,580 +0,0 @@ -[gd_scene load_steps=8 format=3 uid="uid://uvnroekvtes7"] - -[ext_resource type="Texture2D" uid="uid://c1cr51ocrfj4k" path="res://assets/4161612.jpg" id="1_pavjt"] -[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"] -[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"] -[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"] -[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"] - -[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"] -texture = ExtResource("2_10lwd") -0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 -1:0/0 = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 -2:0/0 = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 -3:0/0 = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 -4:0/0 = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0 = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 -6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0 = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 -7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0 = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 -8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:0/0 = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 -9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0 = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 -10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0 = 0 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 -12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0 = 0 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 -13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0 = 0 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 -14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0 = 0 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 -15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0 = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 -1:1/0 = 0 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 -2:1/0 = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 -3:1/0 = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 -4:1/0 = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0 = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 -6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0 = 0 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 -7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0 = 0 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 -8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:1/0 = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 -9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0 = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 -10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0 = 0 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 -12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0 = 0 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 -13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0 = 0 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 -14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0 = 0 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 -15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:1/0 = 0 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:1/0 = 0 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:1/0 = 0 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0 = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 -1:2/0 = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 -2:2/0 = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0 = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 -6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0 = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 -7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0 = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 -8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0 = 0 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 -13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0 = 0 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 -14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0 = 0 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 -15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0 = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 -1:4/0 = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 -2:4/0 = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 -3:4/0 = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 -4:4/0 = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0 = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 -6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0 = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 -7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0 = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 -8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0 = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 -9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0 = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 -10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0 = 0 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 -12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0 = 0 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 -13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0 = 0 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 -14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0 = 0 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 -15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0 = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 -17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0 = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 -18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0 = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 -19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0 = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 -20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0 = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 -21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0 = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 -1:5/0 = 0 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 -2:5/0 = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 -3:5/0 = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 -4:5/0 = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0 = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 -6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0 = 0 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 -7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0 = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 -8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0 = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 -9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0 = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 -10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0 = 0 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 -12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0 = 0 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 -13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0 = 0 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 -14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0 = 0 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 -15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0 = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 -17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0 = 0 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 -18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0 = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 -19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0 = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 -20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0 = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 -21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0 = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 -1:6/0 = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 -2:6/0 = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0 = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 -6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0 = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 -7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0 = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 -8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0 = 0 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 -13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0 = 0 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 -14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0 = 0 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 -15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0 = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 -17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0 = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 -18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0 = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 -19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0 = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 -1:8/0 = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 -2:8/0 = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 -3:8/0 = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 -4:8/0 = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0 = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 -6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0 = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 -7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0 = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 -8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0 = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 -9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0 = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 -10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0 = 0 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 -12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0 = 0 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 -13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0 = 0 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 -14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0 = 0 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 -15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0 = 0 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 -17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0 = 0 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 -18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0 = 0 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 -19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0 = 0 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 -20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0 = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0 = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -2:9/0 = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 -3:9/0 = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 -4:9/0 = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0 = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 -6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0 = 0 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 -7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0 = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 -8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0 = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 -9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0 = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 -10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0 = 0 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 -12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0 = 0 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 -13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0 = 0 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 -14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0 = 0 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 -15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0 = 0 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 -17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0 = 0 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 -18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0 = 0 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 -19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0 = 0 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 -20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0 = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 -1:10/0 = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 -2:10/0 = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0 = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 -6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0 = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 -7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0 = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 -8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0 = 0 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 -13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0 = 0 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 -14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0 = 0 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 -15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0 = 0 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 -18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0 = 0 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 -19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0 = 0 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 -20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) - -[sub_resource type="TileSet" id="TileSet_2lpfx"] -physics_layer_0/collision_layer = 1 -sources/0 = SubResource("TileSetAtlasSource_gbmbu") - -[node name="aCatGame" type="Node"] - -[node name="TextureRect" type="TextureRect" parent="."] -texture_filter = 1 -layout_direction = 2 -anchors_preset = 15 -anchor_right = 1.0 -anchor_bottom = 1.0 -offset_left = -12.0 -offset_right = 304.0 -offset_bottom = 24.0 -grow_horizontal = 2 -grow_vertical = 2 -texture = ExtResource("1_pavjt") -expand_mode = 1 - -[node name="TileMap" type="TileMap" parent="."] -texture_filter = 1 -scale = Vector2(3, 3) -tile_set = SubResource("TileSet_2lpfx") -format = 2 -layer_0/tile_data = PackedInt32Array(786432, 393216, 0, 851968, 393216, 1, 786433, 458752, 0, 851969, 458752, 1, 786434, 524288, 0, 851970, 524288, 1, 786435, 393216, 0, 851971, 393216, 1, 786436, 458752, 0, 851972, 458752, 1, 786437, 524288, 0, 851973, 524288, 1, 851974, 393216, 1, 851975, 458752, 1, 851976, 524288, 1, 655366, 393216, 0, 720902, 393216, 1, 655367, 458752, 0, 720903, 458752, 1, 655368, 524288, 0, 720904, 524288, 1, 786441, 393216, 0, 851977, 393216, 1, 786442, 458752, 0, 851978, 458752, 1, 786443, 524288, 0, 851979, 524288, 1, 786444, 393216, 0, 851980, 393216, 1, 786445, 458752, 0, 851981, 458752, 1, 786446, 524288, 0, 851982, 524288, 1, 786447, 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