Adding pause screen and updating music files

This commit is contained in:
2026-06-02 22:03:40 -07:00
parent d1cdd4490e
commit b349f90c2e
20 changed files with 181 additions and 12 deletions
+31
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@@ -0,0 +1,31 @@
[gd_scene format=3 uid="uid://3e4kxmne50j1"]
[ext_resource type="Script" uid="uid://bvnhuxaptwrdw" path="res://scenes/pause.gd" id="1_wcpj6"]
[ext_resource type="FontFile" uid="uid://bcf7oh6t3psng" path="res://assets/fonts/ADVERT_0.TTF" id="2_8v81o"]
[node name="Pause" type="CanvasLayer" unique_id=191443371]
script = ExtResource("1_wcpj6")
[node name="ColorRect" type="ColorRect" parent="." unique_id=412077959]
clip_contents = true
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.60784316)
[node name="Label" type="Label" parent="." unique_id=1846226122]
anchors_preset = 14
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_top = -11.5
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_fonts/font = ExtResource("2_8v81o")
theme_override_font_sizes/font_size = 72
text = "PAWSED"
horizontal_alignment = 1
vertical_alignment = 1
+21
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extends CanvasLayer
@onready var paused:bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
hide()
func _physics_process(delta):
if Input.is_key_pressed(KEY_ESCAPE) and paused == false:
await get_tree().create_timer(0.25).timeout
paused = true
get_tree().paused = true
show()
elif Input.is_key_pressed(KEY_ESCAPE) and paused == true:
await get_tree().create_timer(0.25).timeout
paused = false
get_tree().paused = false
hide()