Adding pause screen and updating music files

This commit is contained in:
2026-06-02 22:03:40 -07:00
parent d1cdd4490e
commit b349f90c2e
20 changed files with 181 additions and 12 deletions
+21
View File
@@ -0,0 +1,21 @@
extends CanvasLayer
@onready var paused:bool = false
# Called when the node enters the scene tree for the first time.
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
hide()
func _physics_process(delta):
if Input.is_key_pressed(KEY_ESCAPE) and paused == false:
await get_tree().create_timer(0.25).timeout
paused = true
get_tree().paused = true
show()
elif Input.is_key_pressed(KEY_ESCAPE) and paused == true:
await get_tree().create_timer(0.25).timeout
paused = false
get_tree().paused = false
hide()