extends CanvasLayer @onready var paused:bool = false @onready var master_bus_idx: int = AudioServer.get_bus_index("Master") # Called when the node enters the scene tree for the first time. func _ready(): process_mode = Node.PROCESS_MODE_ALWAYS hide() #func _physics_process(delta): #if Input.is_key_pressed(KEY_ESCAPE) and paused == false: #await get_tree().create_timer(0.25).timeout ##paused = true ##get_tree().paused = true #show() #elif Input.is_key_pressed(KEY_ESCAPE) and paused == true: #await get_tree().create_timer(0.25).timeout ##paused = false ##get_tree().paused = false #hide() func _on_back_to_menu_pressed() -> void: #$menu_music.stop() #$star_pickup.play() await get_tree().create_timer(0.25).timeout AudioServer.set_bus_volume_linear(master_bus_idx, 1.0) #paused = false #get_tree().paused = false #get_tree().change_scene_to_file("res://start_screen.tscn") $".".hide() func _on_x_pressed(): await get_tree().create_timer(0.25).timeout AudioServer.set_bus_volume_linear(master_bus_idx, 1.0) #paused = false #get_tree().paused = false $".".hide()