extends Node @onready var level_path = "levels/level_" #Show upcoming level func _ready(): $"/root/Global".Level = 4 await get_tree().create_timer(2.0).timeout $Label.show() $CharacterBody2D_level.show() $CharacterBody2D_level2.show() $CharacterBody2D_level3.show() $CharacterBody2D_level4.show() #print("Visibility On!") #Verify visibility await get_tree().create_timer(3.25).timeout $Label.hide() $CharacterBody2D_level.hide() $CharacterBody2D_level2.hide() $CharacterBody2D_level3.hide() $CharacterBody2D_level4.hide() #print("Visibility Off!") await get_tree().create_timer(1.0).timeout get_tree().change_scene_to_file(str(level_path,$"/root/Global".Level,".tscn"))