extends Node @onready var level_path = "levels/level_" func _ready(): await get_tree().create_timer(2.0).timeout $SkyBk.show() $ThankYou.show() $kitty_boo.show() $menu_music.play() await get_tree().create_timer(2.0).timeout $TotalText.show() $CharacterBody2D_level2.show() await get_tree().create_timer(2.0).timeout $TotalDigits.text = str($"/root/Global".StarTotal) $TotalDigits.show() $star_pickup.play() await get_tree().create_timer(3.0).timeout $PlayAgain.show() $BackToMenu.show() func _on_play_again_pressed() -> void: $menu_music.stop() $star_pickup.play() await get_tree().create_timer(1.5).timeout get_tree().change_scene_to_file("res://scenes/0-1.tscn") func _on_back_to_menu_pressed() -> void: $menu_music.stop() $star_pickup.play() await get_tree().create_timer(1.5).timeout get_tree().change_scene_to_file("res://start_screen.tscn")