49 lines
1.2 KiB
GDScript
49 lines
1.2 KiB
GDScript
extends CanvasLayer
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@onready var paused:bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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process_mode = Node.PROCESS_MODE_ALWAYS
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hide()
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func _physics_process(delta):
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if Input.is_key_pressed(KEY_ESCAPE) and paused == false:
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await get_tree().create_timer(0.25).timeout
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paused = true
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get_tree().paused = true
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show()
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elif Input.is_key_pressed(KEY_ESCAPE) and paused == true:
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await get_tree().create_timer(0.25).timeout
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paused = false
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get_tree().paused = false
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hide()
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#func _on_play_again_pressed() -> void:
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##$menu_music.stop()
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##$star_pickup.play()
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#await get_tree().create_timer(0.5).timeout
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#get_tree().change_scene_to_file("res://scenes/0-1.tscn")
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func _on_back_to_menu_pressed() -> void:
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await get_tree().create_timer(0.5).timeout
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paused = false
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get_tree().paused = false
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get_tree().change_scene_to_file("res://start_screen.tscn")
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func _on_x_pressed():
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await get_tree().create_timer(0.25).timeout
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paused = false
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get_tree().paused = false
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$".".hide()
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func _on_restart_pressed():
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await get_tree().create_timer(0.5).timeout
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paused = false
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get_tree().paused = false
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get_tree().change_scene_to_file("res://scenes/0-1.tscn")
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