First full commit version. Original Files
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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@@ -0,0 +1,2 @@
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# Godot 4+ specific ignores
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.godot/
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@@ -0,0 +1,639 @@
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[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"]
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texture = ExtResource("2_10lwd")
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/terrain_set = 0
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6:0/0/terrain = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/terrains_peering_bit/right_side = 0
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7:0/0 = 0
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7:0/0/terrain_set = 0
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7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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8:0/0 = 0
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8:0/0/terrain_set = 0
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8:0/0/terrain = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0/terrains_peering_bit/left_side = 0
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9:0/0 = 0
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9:0/0/terrain_set = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:0/0 = 0
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10:0/0/terrain_set = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:0/0/physics_layer_0/angular_velocity = 0.0
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12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:0/0 = 0
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13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:0/0/physics_layer_0/angular_velocity = 0.0
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13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:0/0 = 0
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14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:0/0/physics_layer_0/angular_velocity = 0.0
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14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:0/0 = 0
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15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:0/0/physics_layer_0/angular_velocity = 0.0
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15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:0/0 = 0
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17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:0/0/physics_layer_0/angular_velocity = 0.0
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17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:0/0 = 0
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18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:0/0/physics_layer_0/angular_velocity = 0.0
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18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:0/0 = 0
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19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:0/0/physics_layer_0/angular_velocity = 0.0
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19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/terrain_set = 0
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6:1/0/terrain = 1
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:1/0/terrains_peering_bit/right_side = 1
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7:1/0 = 0
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7:1/0/terrain_set = 0
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7:1/0/terrain = 1
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:1/0/terrains_peering_bit/right_side = 1
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7:1/0/terrains_peering_bit/left_side = 1
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8:1/0 = 0
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8:1/0/terrain_set = 0
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8:1/0/terrain = 1
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:1/0/terrains_peering_bit/left_side = 1
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9:1/0 = 0
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9:1/0/terrain_set = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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10:1/0 = 0
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10:1/0/terrain_set = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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12:1/0 = 0
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12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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12:1/0/physics_layer_0/angular_velocity = 0.0
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12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:1/0 = 0
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13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:1/0/physics_layer_0/angular_velocity = 0.0
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13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:1/0 = 0
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14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:1/0/physics_layer_0/angular_velocity = 0.0
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14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:1/0 = 0
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15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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15:1/0/physics_layer_0/angular_velocity = 0.0
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||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:1/0 = 0
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17:1/0/terrain_set = 0
|
||||
17:1/0/terrain = 2
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17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:1/0/physics_layer_0/angular_velocity = 0.0
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17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
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17:1/0/terrains_peering_bit/right_side = 2
|
||||
17:1/0/terrains_peering_bit/bottom_side = 2
|
||||
18:1/0 = 0
|
||||
18:1/0/terrain_set = 0
|
||||
18:1/0/terrain = 2
|
||||
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:1/0/physics_layer_0/angular_velocity = 0.0
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
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18:1/0/terrains_peering_bit/right_side = 2
|
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18:1/0/terrains_peering_bit/left_side = 2
|
||||
19:1/0 = 0
|
||||
19:1/0/terrain_set = 0
|
||||
19:1/0/terrain = 2
|
||||
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:1/0/physics_layer_0/angular_velocity = 0.0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
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19:1/0/terrains_peering_bit/right_side = 2
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19:1/0/terrains_peering_bit/left_side = 2
|
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:2/0 = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:2/0/physics_layer_0/angular_velocity = 0.0
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8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:2/0 = 0
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13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:2/0/physics_layer_0/angular_velocity = 0.0
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13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:2/0 = 0
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14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
14:2/0/physics_layer_0/angular_velocity = 0.0
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||||
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
15:2/0 = 0
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||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
15:2/0/physics_layer_0/angular_velocity = 0.0
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||||
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:2/0 = 0
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||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
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||||
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:2/0 = 0
|
||||
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:2/0/physics_layer_0/angular_velocity = 0.0
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||||
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
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||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
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||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
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||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:4/0 = 0
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||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
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||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
13:4/0 = 0
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||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
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||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
14:4/0 = 0
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||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
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||||
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:4/0 = 0
|
||||
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:4/0 = 0
|
||||
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:4/0 = 0
|
||||
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:5/0 = 0
|
||||
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:5/0 = 0
|
||||
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:5/0 = 0
|
||||
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:5/0 = 0
|
||||
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:6/0 = 0
|
||||
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:6/0 = 0
|
||||
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:8/0 = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:8/0 = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:8/0 = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:8/0 = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:8/0 = 0
|
||||
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:8/0 = 0
|
||||
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:8/0 = 0
|
||||
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:9/0 = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:9/0 = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0 = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:9/0 = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:9/0/physics_layer_0/angular_velocity = 0.0
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17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:9/0 = 0
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18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:9/0/physics_layer_0/angular_velocity = 0.0
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18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:9/0 = 0
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19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:9/0/physics_layer_0/angular_velocity = 0.0
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19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:9/0 = 0
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20:9/0/physics_layer_0/angular_velocity = 0.0
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20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:10/0 = 0
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0:10/0/physics_layer_0/angular_velocity = 0.0
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1:10/0 = 0
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1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:10/0/physics_layer_0/angular_velocity = 0.0
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2:10/0 = 0
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2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:10/0/physics_layer_0/angular_velocity = 0.0
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6:10/0 = 0
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6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_0/angular_velocity = 0.0
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:10/0 = 0
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7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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7:10/0/physics_layer_0/angular_velocity = 0.0
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7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:10/0 = 0
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8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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8:10/0/physics_layer_0/angular_velocity = 0.0
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8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:10/0 = 0
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13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:10/0/physics_layer_0/angular_velocity = 0.0
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13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:10/0 = 0
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14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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14:10/0/physics_layer_0/angular_velocity = 0.0
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14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:10/0 = 0
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15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:10/0 = 0
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18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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18:10/0/physics_layer_0/angular_velocity = 0.0
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18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:10/0 = 0
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19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:10/0/physics_layer_0/angular_velocity = 0.0
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19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:10/0 = 0
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20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:10/0/physics_layer_0/angular_velocity = 0.0
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20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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[sub_resource type="TileSet" id="TileSet_2lpfx"]
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Grass"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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terrain_set_0/terrain_1/name = "Dirt A"
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terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
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terrain_set_0/terrain_2/name = "Wood Bar"
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terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
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sources/0 = SubResource("TileSetAtlasSource_gbmbu")
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[node name="aCatGame" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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texture_filter = 1
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layout_direction = 2
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -12.0
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offset_right = 304.0
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offset_bottom = 24.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_pavjt")
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expand_mode = 1
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[node name="TileMap" type="TileMap" parent="."]
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texture_filter = 1
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position = Vector2(1, 0)
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scale = Vector2(3, 3)
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tile_set = SubResource("TileSet_2lpfx")
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format = 2
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[node name="kitty_boo" parent="." instance=ExtResource("3_aag0e")]
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position = Vector2(11, 496)
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script = ExtResource("4_ax1wb")
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="kitty_boo"]
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remote_path = NodePath("../../Camera2D")
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[node name="cat_star" parent="." instance=ExtResource("5_q6fe0")]
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(11, 496)
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offset = Vector2(-50, -100)
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anchor_mode = 0
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process_callback = 0
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limit_left = 0
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limit_bottom = 760
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_horizontal_offset = -1.0
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@@ -0,0 +1,580 @@
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[gd_scene load_steps=8 format=3 uid="uid://uvnroekvtes7"]
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[ext_resource type="Texture2D" uid="uid://c1cr51ocrfj4k" path="res://assets/4161612.jpg" id="1_pavjt"]
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[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"]
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[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"]
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[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"]
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[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"]
|
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texture = ExtResource("2_10lwd")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:0/0/physics_layer_0/angular_velocity = 0.0
|
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:0/0/physics_layer_0/angular_velocity = 0.0
|
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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4:0/0/physics_layer_0/angular_velocity = 0.0
|
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:0/0 = 0
|
||||
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:0/0 = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:0/0 = 0
|
||||
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:0/0 = 0
|
||||
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:0/0 = 0
|
||||
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
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||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:1/0 = 0
|
||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:1/0 = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:1/0 = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:1/0 = 0
|
||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:1/0 = 0
|
||||
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:1/0 = 0
|
||||
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:1/0 = 0
|
||||
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:1/0 = 0
|
||||
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:2/0 = 0
|
||||
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:2/0 = 0
|
||||
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:2/0 = 0
|
||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:2/0 = 0
|
||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:2/0 = 0
|
||||
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:4/0 = 0
|
||||
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:4/0 = 0
|
||||
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:4/0 = 0
|
||||
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:5/0 = 0
|
||||
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:5/0 = 0
|
||||
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:5/0 = 0
|
||||
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:5/0 = 0
|
||||
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:6/0 = 0
|
||||
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:6/0 = 0
|
||||
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:8/0 = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:8/0 = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:8/0 = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:8/0 = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:8/0 = 0
|
||||
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:8/0 = 0
|
||||
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:8/0 = 0
|
||||
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:9/0 = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:9/0 = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0 = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:9/0 = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:9/0 = 0
|
||||
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:9/0 = 0
|
||||
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:9/0 = 0
|
||||
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:10/0 = 0
|
||||
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:10/0 = 0
|
||||
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:10/0 = 0
|
||||
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0 = 0
|
||||
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:10/0 = 0
|
||||
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:10/0 = 0
|
||||
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:10/0 = 0
|
||||
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:10/0 = 0
|
||||
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:10/0 = 0
|
||||
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:10/0 = 0
|
||||
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:10/0 = 0
|
||||
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:10/0 = 0
|
||||
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:10/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_2lpfx"]
|
||||
physics_layer_0/collision_layer = 1
|
||||
sources/0 = SubResource("TileSetAtlasSource_gbmbu")
|
||||
|
||||
[node name="aCatGame" type="Node"]
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
texture_filter = 1
|
||||
layout_direction = 2
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -12.0
|
||||
offset_right = 304.0
|
||||
offset_bottom = 24.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("1_pavjt")
|
||||
expand_mode = 1
|
||||
|
||||
[node name="TileMap" type="TileMap" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(3, 3)
|
||||
tile_set = SubResource("TileSet_2lpfx")
|
||||
format = 2
|
||||
layer_0/tile_data = PackedInt32Array(786432, 393216, 0, 851968, 393216, 1, 786433, 458752, 0, 851969, 458752, 1, 786434, 524288, 0, 851970, 524288, 1, 786435, 393216, 0, 851971, 393216, 1, 786436, 458752, 0, 851972, 458752, 1, 786437, 524288, 0, 851973, 524288, 1, 851974, 393216, 1, 851975, 458752, 1, 851976, 524288, 1, 655366, 393216, 0, 720902, 393216, 1, 655367, 458752, 0, 720903, 458752, 1, 655368, 524288, 0, 720904, 524288, 1, 786441, 393216, 0, 851977, 393216, 1, 786442, 458752, 0, 851978, 458752, 1, 786443, 524288, 0, 851979, 524288, 1, 786444, 393216, 0, 851980, 393216, 1, 786445, 458752, 0, 851981, 458752, 1, 786446, 524288, 0, 851982, 524288, 1, 786447, 393216, 0, 851983, 393216, 1, 786448, 458752, 0, 851984, 458752, 1, 786449, 524288, 0, 851985, 524288, 1, 786450, 393216, 0, 851986, 393216, 1, 786451, 458752, 0, 851987, 458752, 1, 786452, 524288, 0, 851988, 524288, 1, 786453, 393216, 0, 851989, 393216, 1, 786454, 458752, 0, 851990, 458752, 1, 786455, 524288, 0, 851991, 524288, 1, 786438, 393216, 1, 786439, 458752, 1, 786440, 524288, 1, 458750, 393216, 0, 524286, 393216, 1, 458751, 458752, 0, 524287, 458752, 1, 393216, 524288, 0, 458752, 524288, 1, 589822, 393216, 1, 589823, 458752, 1, 524288, 524288, 1, 655358, 393216, 1, 655359, 458752, 1, 589824, 524288, 1, 720894, 393216, 1, 720895, 458752, 1, 655360, 524288, 1, 786430, 393216, 1, 786431, 458752, 1, 720896, 524288, 1, 851965, 393216, 1, 851966, 458752, 1, 851967, 524288, 1, 917501, 393216, 1, 917502, 458752, 1, 917503, 524288, 1, 524297, 393216, 0, 524298, 458752, 0, 589836, 393216, 0, 589837, 458752, 0, 655375, 393216, 0, 655376, 458752, 0, 393227, 393216, 0, 393228, 458752, 0, 393229, 524288, 0, 393230, 393216, 0, 393231, 458752, 0, 393232, 524288, 0, 393233, 393216, 0, 393234, 458752, 0, 393235, 524288, 0, 524307, 393216, 0, 524308, 458752, 0, 524309, 524288, 0, 655381, 393216, 0, 655382, 458752, 0, 655383, 524288, 0)
|
||||
|
||||
[node name="kitty_boo" parent="." instance=ExtResource("3_aag0e")]
|
||||
position = Vector2(11, 496)
|
||||
script = ExtResource("4_ax1wb")
|
||||
|
||||
[node name="cat_star" parent="." instance=ExtResource("5_q6fe0")]
|
||||
@@ -0,0 +1,7 @@
|
||||
[plugin]
|
||||
|
||||
name="autosave_g4"
|
||||
description="a plugin to run auto save every minute"
|
||||
author="babypandabear3"
|
||||
version=""
|
||||
script="plugin.gd"
|
||||
@@ -0,0 +1,21 @@
|
||||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
var timer : float = 0.0
|
||||
var timeout : float = 60.0
|
||||
|
||||
func _enter_tree():
|
||||
# Initialization of the plugin goes here.
|
||||
pass
|
||||
|
||||
|
||||
func _exit_tree():
|
||||
# Clean-up of the plugin goes here.
|
||||
pass
|
||||
|
||||
func _physics_process(delta):
|
||||
timer += delta
|
||||
if timer > timeout:
|
||||
timer -= timeout
|
||||
EditorInterface.save_all_scenes()
|
||||
print("Autosaved")
|
||||
@@ -0,0 +1 @@
|
||||
uid://c8oycpht4t77h
|
||||
|
After Width: | Height: | Size: 129 KiB |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c1cr51ocrfj4k"
|
||||
path="res://.godot/imported/4161612.jpg-fa4062018dd1a2b3ada4af16de82dead.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/4161612.jpg"
|
||||
dest_files=["res://.godot/imported/4161612.jpg-fa4062018dd1a2b3ada4af16de82dead.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 498 B |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bsn2kisei46la"
|
||||
path="res://.godot/imported/ACG_Box.png-222857584836427cf1a43b385677456d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ACG_Box.png"
|
||||
dest_files=["res://.godot/imported/ACG_Box.png-222857584836427cf1a43b385677456d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 504 B |
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bp3iw2tgkoxy3"
|
||||
path="res://.godot/imported/ACG_Box2.png-e15f9c165df078b44ecdf321e03ef514.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/ACG_Box2.png"
|
||||
dest_files=["res://.godot/imported/ACG_Box2.png-e15f9c165df078b44ecdf321e03ef514.ctex"]
|
||||
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