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extends Node
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@onready var level_path = "levels/level_"
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#Show upcoming level
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func _ready():
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$"/root/Global".Level = 5
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await get_tree().create_timer(2.0).timeout
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$Label.show()
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$CharacterBody2D_level.show()
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$CharacterBody2D_level2.show()
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$CharacterBody2D_level3.show()
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$CharacterBody2D_level4.show()
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$CharacterBody2D_level5.show()
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#print("Visibility On!") #Verify visibility
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await get_tree().create_timer(3.25).timeout
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$Label.hide()
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$CharacterBody2D_level.hide()
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$CharacterBody2D_level2.hide()
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$CharacterBody2D_level3.hide()
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$CharacterBody2D_level4.hide()
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$CharacterBody2D_level5.hide()
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#print("Visibility Off!")
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await get_tree().create_timer(1.0).timeout
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get_tree().change_scene_to_file(str(level_path,$"/root/Global".Level,".tscn"))
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