Files

41 lines
1.1 KiB
GDScript

extends CanvasLayer
@onready var paused:bool = false
@onready var master_bus_idx: int = AudioServer.get_bus_index("Master")
# Called when the node enters the scene tree for the first time.
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
hide()
#func _physics_process(delta):
#if Input.is_key_pressed(KEY_ESCAPE) and paused == false:
#await get_tree().create_timer(0.25).timeout
##paused = true
##get_tree().paused = true
#show()
#elif Input.is_key_pressed(KEY_ESCAPE) and paused == true:
#await get_tree().create_timer(0.25).timeout
##paused = false
##get_tree().paused = false
#hide()
func _on_back_to_menu_pressed() -> void:
#$menu_music.stop()
#$star_pickup.play()
await get_tree().create_timer(0.25).timeout
AudioServer.set_bus_volume_linear(master_bus_idx, 1.0)
#paused = false
#get_tree().paused = false
#get_tree().change_scene_to_file("res://start_screen.tscn")
$".".hide()
func _on_x_pressed():
await get_tree().create_timer(0.25).timeout
AudioServer.set_bus_volume_linear(master_bus_idx, 1.0)
#paused = false
#get_tree().paused = false
$".".hide()