Cleanup removing Mac OS and temp files
This commit is contained in:
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@@ -1,639 +0,0 @@
|
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[gd_scene load_steps=8 format=3 uid="uid://uvnroekvtes7"]
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[ext_resource type="Texture2D" uid="uid://c1cr51ocrfj4k" path="res://assets/4161612.jpg" id="1_pavjt"]
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[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"]
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[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"]
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[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"]
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[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"]
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|
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"]
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texture = ExtResource("2_10lwd")
|
||||
0:0/0 = 0
|
||||
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:0/0/physics_layer_0/angular_velocity = 0.0
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||||
1:0/0 = 0
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||||
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
1:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:0/0 = 0
|
||||
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:0/0/physics_layer_0/angular_velocity = 0.0
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||||
3:0/0 = 0
|
||||
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:0/0 = 0
|
||||
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0 = 0
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||||
7:0/0/terrain_set = 0
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||||
7:0/0/terrain = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
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||||
8:0/0 = 0
|
||||
8:0/0/terrain_set = 0
|
||||
8:0/0/terrain = 0
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||||
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:0/0 = 0
|
||||
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:0/0 = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:0/0 = 0
|
||||
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:0/0 = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:0/0 = 0
|
||||
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:0/0 = 0
|
||||
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
19:0/0 = 0
|
||||
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
0:1/0 = 0
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||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
1:1/0/physics_layer_0/angular_velocity = 0.0
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||||
2:1/0 = 0
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||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
2:1/0/physics_layer_0/angular_velocity = 0.0
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||||
3:1/0 = 0
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||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
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||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 1
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
6:1/0/terrains_peering_bit/right_side = 1
|
||||
7:1/0 = 0
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||||
7:1/0/terrain_set = 0
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||||
7:1/0/terrain = 1
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||||
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:1/0/terrains_peering_bit/right_side = 1
|
||||
7:1/0/terrains_peering_bit/left_side = 1
|
||||
8:1/0 = 0
|
||||
8:1/0/terrain_set = 0
|
||||
8:1/0/terrain = 1
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:1/0/terrains_peering_bit/left_side = 1
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:1/0 = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:1/0 = 0
|
||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:1/0 = 0
|
||||
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:1/0 = 0
|
||||
17:1/0/terrain_set = 0
|
||||
17:1/0/terrain = 2
|
||||
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
|
||||
17:1/0/terrains_peering_bit/right_side = 2
|
||||
17:1/0/terrains_peering_bit/bottom_side = 2
|
||||
18:1/0 = 0
|
||||
18:1/0/terrain_set = 0
|
||||
18:1/0/terrain = 2
|
||||
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
|
||||
18:1/0/terrains_peering_bit/right_side = 2
|
||||
18:1/0/terrains_peering_bit/left_side = 2
|
||||
19:1/0 = 0
|
||||
19:1/0/terrain_set = 0
|
||||
19:1/0/terrain = 2
|
||||
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -2.5)
|
||||
19:1/0/terrains_peering_bit/right_side = 2
|
||||
19:1/0/terrains_peering_bit/left_side = 2
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:2/0 = 0
|
||||
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:2/0 = 0
|
||||
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:2/0 = 0
|
||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:2/0 = 0
|
||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:2/0 = 0
|
||||
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:4/0 = 0
|
||||
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:4/0 = 0
|
||||
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:4/0 = 0
|
||||
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:5/0 = 0
|
||||
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:5/0 = 0
|
||||
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:5/0 = 0
|
||||
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:5/0 = 0
|
||||
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:6/0 = 0
|
||||
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:6/0 = 0
|
||||
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:8/0 = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:8/0 = 0
|
||||
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:8/0 = 0
|
||||
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:8/0 = 0
|
||||
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:8/0 = 0
|
||||
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:8/0 = 0
|
||||
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:8/0 = 0
|
||||
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:8/0 = 0
|
||||
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:8/0 = 0
|
||||
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:8/0 = 0
|
||||
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:8/0 = 0
|
||||
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:9/0 = 0
|
||||
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:9/0 = 0
|
||||
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:9/0 = 0
|
||||
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:9/0 = 0
|
||||
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:9/0 = 0
|
||||
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0 = 0
|
||||
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:9/0 = 0
|
||||
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:9/0 = 0
|
||||
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:9/0 = 0
|
||||
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:9/0 = 0
|
||||
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:9/0 = 0
|
||||
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:9/0 = 0
|
||||
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:9/0 = 0
|
||||
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:9/0 = 0
|
||||
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:9/0/physics_layer_0/angular_velocity = 0.0
|
||||
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17:9/0 = 0
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17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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17:9/0/physics_layer_0/angular_velocity = 0.0
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17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:9/0 = 0
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18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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18:9/0/physics_layer_0/angular_velocity = 0.0
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18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:9/0 = 0
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19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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19:9/0/physics_layer_0/angular_velocity = 0.0
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19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:9/0 = 0
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20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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20:9/0/physics_layer_0/angular_velocity = 0.0
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0:10/0 = 0
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0:10/0/physics_layer_0/angular_velocity = 0.0
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1:10/0 = 0
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1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:10/0/physics_layer_0/angular_velocity = 0.0
|
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2:10/0 = 0
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2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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2:10/0/physics_layer_0/angular_velocity = 0.0
|
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6:10/0 = 0
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6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_0/angular_velocity = 0.0
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:10/0 = 0
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7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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7:10/0/physics_layer_0/angular_velocity = 0.0
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7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:10/0 = 0
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8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:10/0/physics_layer_0/angular_velocity = 0.0
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8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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13:10/0 = 0
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13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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13:10/0/physics_layer_0/angular_velocity = 0.0
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13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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14:10/0 = 0
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14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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14:10/0/physics_layer_0/angular_velocity = 0.0
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14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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15:10/0 = 0
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15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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15:10/0/physics_layer_0/angular_velocity = 0.0
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15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:10/0 = 0
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18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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18:10/0/physics_layer_0/angular_velocity = 0.0
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18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:10/0 = 0
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19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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19:10/0/physics_layer_0/angular_velocity = 0.0
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19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:10/0 = 0
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20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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20:10/0/physics_layer_0/angular_velocity = 0.0
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[sub_resource type="TileSet" id="TileSet_2lpfx"]
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Grass"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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terrain_set_0/terrain_1/name = "Dirt A"
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terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
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terrain_set_0/terrain_2/name = "Wood Bar"
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terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
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sources/0 = SubResource("TileSetAtlasSource_gbmbu")
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[node name="aCatGame" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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texture_filter = 1
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layout_direction = 2
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -12.0
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offset_right = 304.0
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offset_bottom = 24.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_pavjt")
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expand_mode = 1
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[node name="TileMap" type="TileMap" parent="."]
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texture_filter = 1
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position = Vector2(1, 0)
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scale = Vector2(3, 3)
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tile_set = SubResource("TileSet_2lpfx")
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format = 2
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[node name="kitty_boo" parent="." instance=ExtResource("3_aag0e")]
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position = Vector2(11, 496)
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script = ExtResource("4_ax1wb")
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="kitty_boo"]
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remote_path = NodePath("../../Camera2D")
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[node name="cat_star" parent="." instance=ExtResource("5_q6fe0")]
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(11, 496)
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offset = Vector2(-50, -100)
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anchor_mode = 0
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process_callback = 0
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limit_left = 0
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limit_bottom = 760
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position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_horizontal_offset = -1.0
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-580
@@ -1,580 +0,0 @@
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[gd_scene load_steps=8 format=3 uid="uid://uvnroekvtes7"]
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[ext_resource type="Texture2D" uid="uid://c1cr51ocrfj4k" path="res://assets/4161612.jpg" id="1_pavjt"]
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[ext_resource type="Texture2D" uid="uid://13y2f8v2yfs0" path="res://assets/Terrain (16x16).png" id="2_10lwd"]
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[ext_resource type="PackedScene" uid="uid://cnxtd5y3btqj1" path="res://scenes/kitty_boo.tscn" id="3_aag0e"]
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[ext_resource type="Script" path="res://scenes/kitty_boo.gd" id="4_ax1wb"]
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[ext_resource type="PackedScene" uid="uid://dqiqtd2tc5my2" path="res://scenes/cat_star.tscn" id="5_q6fe0"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gbmbu"]
|
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texture = ExtResource("2_10lwd")
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
|
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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8:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
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12:0/0 = 0
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12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
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12:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
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13:0/0 = 0
|
||||
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:0/0 = 0
|
||||
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:0/0 = 0
|
||||
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:0/0 = 0
|
||||
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:0/0 = 0
|
||||
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:0/0 = 0
|
||||
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:0/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:1/0 = 0
|
||||
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:1/0 = 0
|
||||
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:1/0 = 0
|
||||
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:1/0 = 0
|
||||
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:1/0 = 0
|
||||
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:1/0/physics_layer_0/angular_velocity = 0.0
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||||
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:1/0/physics_layer_0/angular_velocity = 0.0
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||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:1/0 = 0
|
||||
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:1/0 = 0
|
||||
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:1/0 = 0
|
||||
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:1/0 = 0
|
||||
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:1/0/physics_layer_0/angular_velocity = 0.0
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||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:1/0 = 0
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||||
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:1/0/physics_layer_0/angular_velocity = 0.0
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||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:1/0 = 0
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||||
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:1/0/physics_layer_0/angular_velocity = 0.0
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||||
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:1/0 = 0
|
||||
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:1/0 = 0
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||||
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:1/0/physics_layer_0/angular_velocity = 0.0
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||||
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:1/0 = 0
|
||||
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:1/0 = 0
|
||||
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:1/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:2/0 = 0
|
||||
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:2/0 = 0
|
||||
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:2/0 = 0
|
||||
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:2/0 = 0
|
||||
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:2/0 = 0
|
||||
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:2/0 = 0
|
||||
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:2/0 = 0
|
||||
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:2/0 = 0
|
||||
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:2/0 = 0
|
||||
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:2/0 = 0
|
||||
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:2/0 = 0
|
||||
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:2/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:4/0 = 0
|
||||
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:4/0 = 0
|
||||
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:4/0 = 0
|
||||
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:4/0 = 0
|
||||
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:4/0 = 0
|
||||
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0 = 0
|
||||
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:4/0 = 0
|
||||
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:4/0 = 0
|
||||
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:4/0 = 0
|
||||
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:4/0 = 0
|
||||
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:4/0 = 0
|
||||
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:4/0 = 0
|
||||
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:4/0 = 0
|
||||
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:4/0 = 0
|
||||
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:4/0 = 0
|
||||
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:4/0 = 0
|
||||
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:4/0 = 0
|
||||
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:4/0 = 0
|
||||
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:4/0 = 0
|
||||
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:4/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:5/0 = 0
|
||||
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:5/0 = 0
|
||||
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:5/0 = 0
|
||||
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:5/0 = 0
|
||||
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:5/0 = 0
|
||||
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0 = 0
|
||||
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:5/0 = 0
|
||||
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:5/0 = 0
|
||||
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:5/0 = 0
|
||||
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
9:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
10:5/0 = 0
|
||||
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
10:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
12:5/0 = 0
|
||||
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
12:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:5/0 = 0
|
||||
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:5/0 = 0
|
||||
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:5/0 = 0
|
||||
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:5/0 = 0
|
||||
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:5/0 = 0
|
||||
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:5/0 = 0
|
||||
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:5/0 = 0
|
||||
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
20:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:5/0 = 0
|
||||
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
21:5/0/physics_layer_0/angular_velocity = 0.0
|
||||
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:6/0 = 0
|
||||
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:6/0 = 0
|
||||
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:6/0 = 0
|
||||
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0 = 0
|
||||
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:6/0 = 0
|
||||
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:6/0 = 0
|
||||
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
13:6/0 = 0
|
||||
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
13:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
14:6/0 = 0
|
||||
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
14:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
15:6/0 = 0
|
||||
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
15:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
17:6/0 = 0
|
||||
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
17:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:6/0 = 0
|
||||
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
18:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:6/0 = 0
|
||||
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
19:6/0/physics_layer_0/angular_velocity = 0.0
|
||||
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
0:8/0 = 0
|
||||
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
1:8/0 = 0
|
||||
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
2:8/0 = 0
|
||||
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
3:8/0 = 0
|
||||
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
4:8/0 = 0
|
||||
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0 = 0
|
||||
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
7:8/0 = 0
|
||||
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
8:8/0 = 0
|
||||
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||||
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||||
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
9:8/0 = 0
|
||||
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||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oj4s1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_86cm0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_e8wp4")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_x5dik")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_4k6ij")
|
||||
}, {
|
||||
"duration": 1.0,
|
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"texture": SubResource("AtlasTexture_ya87j")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lj2a6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gt727")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_03mcx"]
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size = Vector2(61.5, 57.5)
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|
||||
[node name="Area2D" type="Area2D"]
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script = ExtResource("1_wgcun")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
sprite_frames = SubResource("SpriteFrames_1jorq")
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||||
autoplay = "default"
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||||
frame = 11
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||||
frame_progress = 0.842595
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speed_scale = 2.0
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||||
|
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -1)
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shape = SubResource("RectangleShape2D_03mcx")
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||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,46 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dt4a45eiw3akt"]
|
||||
|
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[ext_resource type="Texture2D" uid="uid://bjhjrqqdmhpaf" path="res://assets/box.png" id="1_akeeu"]
|
||||
[ext_resource type="Script" path="res://scenes/end_box.gd" id="2_uuq2p"]
|
||||
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_lqicg"]
|
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atlas = ExtResource("1_akeeu")
|
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region = Rect2(650, 0, 650, 449)
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r7y3x"]
|
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atlas = ExtResource("1_akeeu")
|
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region = Rect2(0, 0, 650, 449)
|
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|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_0nq55"]
|
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animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lqicg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r7y3x")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"default",
|
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"speed": 5.0
|
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}]
|
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|
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_o07hu"]
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size = Vector2(445.309, 35.625)
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|
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[node name="box" type="Area2D"]
|
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position = Vector2(1, 0)
|
||||
scale = Vector2(0.5, 0.5)
|
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script = ExtResource("2_uuq2p")
|
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|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_0nq55")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
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position = Vector2(0, -78)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_o07hu")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,46 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dt4a45eiw3akt"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bjhjrqqdmhpaf" path="res://assets/box.png" id="1_akeeu"]
|
||||
[ext_resource type="Script" path="res://scenes/end_box.gd" id="2_uuq2p"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lqicg"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(650, 0, 650, 449)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r7y3x"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(0, 0, 650, 449)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_0nq55"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lqicg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r7y3x")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o07hu"]
|
||||
size = Vector2(445.309, 35.625)
|
||||
|
||||
[node name="box" type="Area2D"]
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
script = ExtResource("2_uuq2p")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_0nq55")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
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position = Vector2(0, -78)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_o07hu")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,46 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dt4a45eiw3akt"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bjhjrqqdmhpaf" path="res://assets/box.png" id="1_akeeu"]
|
||||
[ext_resource type="Script" path="res://scenes/end_box.gd" id="2_uuq2p"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lqicg"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(650, 0, 650, 449)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r7y3x"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(0, 0, 650, 449)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_0nq55"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lqicg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r7y3x")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o07hu"]
|
||||
size = Vector2(445.309, 35.625)
|
||||
|
||||
[node name="box" type="Area2D"]
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
script = ExtResource("2_uuq2p")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_0nq55")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -78)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_o07hu")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
@@ -1,46 +0,0 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://dt4a45eiw3akt"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bjhjrqqdmhpaf" path="res://assets/box.png" id="1_akeeu"]
|
||||
[ext_resource type="Script" path="res://scenes/end_box.gd" id="2_uuq2p"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lqicg"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(650, 0, 650, 449)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r7y3x"]
|
||||
atlas = ExtResource("1_akeeu")
|
||||
region = Rect2(0, 0, 650, 449)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_0nq55"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lqicg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r7y3x")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_o07hu"]
|
||||
size = Vector2(445.309, 35.625)
|
||||
|
||||
[node name="box" type="Area2D"]
|
||||
position = Vector2(1, 0)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
script = ExtResource("2_uuq2p")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
scale = Vector2(0.5, 0.5)
|
||||
sprite_frames = SubResource("SpriteFrames_0nq55")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, -78)
|
||||
scale = Vector2(0.5, 0.5)
|
||||
shape = SubResource("RectangleShape2D_o07hu")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
Reference in New Issue
Block a user