Files

24 lines
567 B
GDScript

extends Node
@onready var level_path = "levels/level_"
#Show upcoming level
func _ready():
$"/root/Global".Level = 2
await get_tree().create_timer(2.0).timeout
$Label.show()
$CharacterBody2D_level.show()
$CharacterBody2D_level2.show()
#print("Visibility On!") #Verify visibility
await get_tree().create_timer(3.25).timeout
$Label.hide()
$CharacterBody2D_level.hide()
$CharacterBody2D_level2.hide()
#print("Visibility Off!")
await get_tree().create_timer(1.0).timeout
get_tree().change_scene_to_file(str(level_path,$"/root/Global".Level,".tscn"))